Champion quests

Each of the Champions has 4 quest objectives; one in each corner of the card. These are used to activate their blessings. Once all of a Champion’s Quest Objectives are completed, their Quest is complete and their Blessing is revealed.

Types of objectives
There are 6 different main types of Quest Objective:
 * Deploy Unit: The ‘Deploy Unit’ objective is completed when a Unit is Deployed onto the Champion. This Unit can be Deployed either via being Played or through another card effect. Some ‘Deploy Unit’ objectives also contain the image of a Tag, in which case the deployed Unit must have that Tag to complete the objective.
 * Deploy Spell : The ‘Deploy Spell’ objective is completed when a Spell is Deployed onto the Champion. This Spell can be Deployed either via being Played or through another card effect.
 * Play Ability : The ‘Play Ability’ objective is completed when an Ability is Played by the Champion
 * Deal Damage: The ‘Deal Damage’ objective is completed when the Champion deals 1 or more damage to either player. This can be from either a card controlled by the Champion (Unit, Spell, or Ability) or through the Champion’s trait or Heroic Act.
 * Gain Health: The ‘Gain Health’ objective is completed when the Champion grants 1 or more health to either player. This can be from either a card controlled by the Champion (Unit, Spell, or Ability) or through the Champion’s trait or Heroic Act.
 * Remove Unit or Spell: The ‘Remove Unit or Spell’ objective is completed when the Champion Removes a Unit or Spell controlled by either player. This can be from either a card controlled by the Champion (Unit, Spell, or Ability) or through the Champion’s trait or Heroic Act.
 * A Champion can only complete 1 Objective per specific card, per turn.
 * When a Champion completes a Quest Objective they immediately Rotate forward one step. The ‘Deploy Unit’, ‘Deploy Spell’, ‘Play Ability’ objectives all complete the rotation before the card that is Deployed or Played resolves its Effects (whilst it is in limbo).